First-Hand Work Only
Posts come from projects I am building directly, with implementation-level context instead of recycled summaries.
Build Journal
This is a public operating log, not a generic content feed. Each entry is intended to explain decisions, constraints, and outcomes.
Editorial Standards
Posts come from projects I am building directly, with implementation-level context instead of recycled summaries.
Each post should explain what was chosen, what was rejected, and what constraints shaped that decision.
Publishing and revision dates are explicitly tracked so readers and systems can evaluate freshness.
Story Queue
Topics in active drafting, prioritized by project momentum and collaborator requests.
Architecture · 8 min
Why I replaced HTMX with a proprietary server-state system that can update many UI targets from one request using bundled partials.
Status: Drafting
Game Dev · 10 min
How simulation-first fan-game design choices shape mechanics, pacing, and long-term extensibility.
Status: Planned
Game Dev · 8 min
Design notes on progression loops, authenticity goals, and release constraints for a fan-made VPet app.
Status: Planned
AI Engineering · 9 min
Notes on agent architecture, local model orchestration, and practical reliability lessons from early versions.
Status: Drafting
Product Design · 7 min
The product decisions behind habit loops, lesson structure, and learner trust.
Status: Planned
Narrative Universe · 9 min
How I'm structuring a lifelong mythos into a franchise-scale canon told through character-led books, side stories, worldbuilding arcs, and long-range narrative planning spanning horror, conspiracy, symbolism, and cosmic conflict.
Status: Planned
Game Tooling · 7 min
How I modeled character decisions, class mechanics, and progression rules in a browser-based builder to speed up campaign setup.
Status: Planned
Game Tooling · 8 min
Architecture notes from building a map workflow focused on quick layout iteration, reusable assets, and practical DM prep speed.
Status: Planned
PHP Engineering · 8 min
Lessons from designing Gryph\PHPStruct around strict typed properties, reflection-based hydration, and serialization ergonomics.
Status: Planned
Web Architecture · 7 min
Tradeoffs and implementation details from running a Laravel 10 stack without Vite while maintaining practical asset workflows.
Status: Planned
AI Engineering · 8 min
Architecture and tradeoffs from building a reusable Go webserver abstraction for model-backed endpoints and agent workflows.
Status: Planned
Product Design · 7 min
How retention loops, lesson structure, and trust-oriented UX patterns translated from one language-learning product into another.
Status: Planned
Developer Tools · 6 min
Implementation notes on converting noisy Laravel logs into prioritized issue signals for faster incident response.
Status: Planned
Infrastructure · 7 min
Design choices for a pass-through API proxy that preserves request shape while adding control points for auth, routing, and observability.
Status: Planned
Research · 6 min
Research tracks and moonshot ideas spanning hardware, simulation, and interdisciplinary products.
Status: Planned
Life Strategy · 6 min
A 10-year plan to transition from salaried work to self-sustaining software income, then live and build while traveling by boat with reliable connectivity.
Status: Planned
Automation · 6 min
A Go utility that scans a source playlist directory, extracts MP3 audio from new MP4 files, compares timestamps for updates, and applies metadata plus artwork.
Status: Planned
AI Engineering · 6 min
A local agent workflow with tool use, structured JSON outputs, HTML parsing safeguards, file search, chunking rules, and interactive note-taking transforms.
Status: Planned
Product · 6 min
A service that aggregates manga sources, normalizes tags across providers, deduplicates records, recovers from source failures, and supports unified search.
Status: Planned
Simulation · 6 min
A simulation interface with action descriptors, rolling outcomes, persistent memory, location context, and prompt generation support for LLM-driven interactions.
Status: Planned
Browser Tools · 6 min
A browser extension concept to score and hide unwanted search results, remove tracker URLs, and improve relevance using cached user preferences.
Status: Planned
Hardware · 6 min
A mechanically linked arm concept that mirrors human motion and can include camera-assisted tracking for directional control.
Status: Planned
Hardware · 6 min
A compact portable workstation with three phone-sized displays on a hinge, built around a laptop-like base for mobile development use.
Status: Planned
Embedded Systems · 6 min
A Raspberry Pi retrofit that powers on with the car, auto-starts Bluetooth services, reconnects to phone audio automatically, and runs Home Assistant in-vehicle.
Status: Planned
Embedded Systems · 6 min
Custom shell scripts and cron jobs on PiBoy DMG to scan and rebuild ROM directory trees, sync saves and save states to a home server, and send backup start or completion SMS alerts via email gateways.
Status: Planned
Developer Journey · 6 min
Early web-development-era workflow tooling built while managing a UPS Store role, using coding skills to generate box list and inventory management documents.
Status: Planned
Product Engineering · 6 min
A React and Redux inventory platform built while working as a Product Manager, integrated with Magento to manage coded inventory, custom code printing, and warehouse operations across multiple locations, hosted on a local Raspberry Pi and accessible by mobile devices.
Status: Planned
Media Systems · 6 min
An early anime streaming platform that used background browser automation and source indexing to build a MongoDB-backed autoplay queue and personal download workflow for uninterrupted viewing sessions.
Status: Planned
Automation · 6 min
A media-device automation script system that periodically simulated lightweight activity through Roku app controls to keep long-form playback sessions from timing out.
Status: Planned
Media Systems · 6 min
A custom media service that queues per-time-slice stream jobs in Laravel, calls a Go API to generate MP4 buffer segments from MKV sources with FFmpeg (including subtitle workflows), stores readiness in PostgreSQL, and uses a JavaScript MediaSource controller to append chunks in the browser.
Status: Planned
Hardware · 6 min
A gaze-based input system with multi-monitor awareness, calibration, click alternatives, and optional device-side camera triangulation.
Status: Planned
Developer Tools · 6 min
A package that provisions hidden global config directories, prompts for setup values, and reads or writes structured config files consistently.
Status: Planned
Developer Tools · 6 min
A CLI workflow to trace downstream execution from a route or function through middleware, controllers, and dependent classes.
Status: Planned
Systems · 6 min
A low-latency screen streaming architecture spanning capture, encoding, chunking, transport protocol choices, and client playback strategy.
Status: Planned
Desktop Utility · 6 min
A native launcher triggered by hotkey for fast application and workflow actions, positioned as a lightweight companion to terminal aliases.
Status: Planned
Infrastructure · 6 min
A hosted VPN gateway that centralizes work tooling, secure link access, and remote file or media connectivity from any device.
Status: Planned
Infrastructure · 6 min
A codified development environment with generated Docker files, dependency manifests, startup scripts, tmux and editor configs, and daily handoff routines.
Status: Planned
Infrastructure · 6 min
A related manager project for provisioning and operating reusable workstation setups across multiple projects.
Status: Planned
Writing Tools · 6 min
A CRUD-based writing system to track characters, events, factions, motivations, and chronology for story development.
Status: Planned